The Wellmonts Case: Full Walkthrough + All Puzzles + Endings + Mechanics EXPLAINED!

 

The Wellmonts Case: Full Walkthrough + All Puzzles + Endings + Mechanics EXPLAINED!

El caso Wellmonts: tutorial completo + todos los rompecabezas + finales + ¡mecánicas EXPLICADAS!

قضية ويلمونتس: شرح كامل + جميع الألغاز + النهايات + آليات اللعب!

The Wellmonts Case: Full Walkthrough + All Puzzles + Endings + Mechanics EXPLAINED!

This is the definitive, link-free guide to The Wellmonts Case, covering every technical detail, gameplay mechanic, and a step-by-step walkthrough to uncover the dark truth of the Wellmont farm.


Game Overview

  • Developer: Zakym s. r. o.

  • Release Date: January 20, 2026

  • Genre: First-person Psychological Horror / Investigation

  • Setting: 1993, Northern Maine


Core Gameplay Mechanics Explained

To survive the Wellmont farm, you must master these three pillars of gameplay:

  1. Forensic Photography: Your camera is your primary tool for progression. Beyond just documenting evidence, the lens can see "Perception Distortions" that the naked eye cannot. If you are stuck, looking through the viewfinder often reveals hidden messages, shifting doors, or supernatural entities.

  2. The "Rot" Meter: While there is no traditional combat, staying in distorted areas too long fills a hidden "Rot" meter. As it fills, your vision blurs, whispers grow louder, and the house’s layout becomes more hostile. You must retreat to "clean" rooms (marked by bright lights) to reset your sanity.

  3. Environmental Puzzle Solving: The game utilizes a "point-and-examine" system. You must rotate objects in 3D space to find hidden keys, codes, or dates. Progression is non-linear; a note found in the attic may provide the solution to a lock in the basement.


System Requirements

ComponentMinimumRecommended
OSWindows 10/11 (64-bit)Windows 10/11 (64-bit)
CPURyzen 5 2600 / Intel i5-8400Ryzen 7 5700 / Intel i5-11500
RAM6 GB16 GB
GPUGTX 1060 / RX 580RTX 2060 / RX 6600
DirectXVersion 11Version 12
Storage4 GB4 GB (SSD)

Full Game Walkthrough & Puzzle Solutions

Phase 1: Entry and the Basement

  • Entering: All main doors are locked. Walk to the Rear Porch and interact with the window. Use the brick found on the ground to break the glass and enter the Kitchen.

  • The Basement Key: Go to the Living Room. Locate the grandfather clock. Set the time to 3:33 (found on a sticky note in the kitchen). The clock will chime and drop the Basement Key.

  • Power Puzzle: In the basement, the fuse box is missing a Copper Wire. Go to the Shed behind the house. The shed code is 1984 (the year the farm was built). Grab the wire, return to the basement, and flip the three switches in this order: Left, Right, Center.

Phase 2: The Second Floor & The Memory Sequence

  • Toby’s Room: Once the power is on, the second floor is accessible. Enter the room with the "Stay Out" sign.

  • The Drawing Puzzle: You must find three drawings to trigger a flashback.

    1. Inside the toy chest (interact with the false bottom).

    2. Taped behind the wardrobe.

    3. Under the bed (requires the Flashlight).

  • The Mirror Sequence: After the drawings are placed on the wall, the room will manifest "The Rot." Look into the vanity mirror. A figure will appear. Photograph the mirror to banish the entity and obtain the Attic Key.

Phase 3: The Attic & The Final Ritual

  • Attic Investigation: Use the key on the ceiling hatch in the hallway. In the attic, you find Ethan Wellmont’s final recording.

  • The Symbol Puzzle: There are four symbols etched into the floor. You must light the candles in the order of the family's ages: Toby (Youngest), Sarah (Daughter), Martha (Mother), Ethan (Father).


Lore and Endings (SPOILERS)

The Lore Summary

The "Wellmont Case" is a story of cosmic infection. Ethan Wellmont discovered an ancient, sentient fungus (The Rot) in the well. It promised "unity" for his family. Ethan slowly poisoned his family’s food with the Rot, causing them to physically merge with the timber and stone of the house. They aren't gone; they are the house.

The Endings

  • Ending A (The Investigator): If you collect all 12 pieces of evidence, you attempt to flee. You make it to your car, but as you look in the rearview mirror, you see the "Rot" growing on your own neck. You are the carrier now.

  • Ending B (The Sacrifice): If you fail to collect all evidence but complete the ritual, you are pulled into the floorboards. The game ends with a shot of the house from the outside, with a new window appearing—your room.


Some More Related Gaming Content You May Like:

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