Captured 2: The Definitive Gameplay & Full Walkthrough Guide

 

Captured 2: The Definitive Gameplay & Full Walkthrough Guide

لعبة Captured 2: دليل اللعب الكامل والشامل

Captured 2: La jugabilidad definitiva y guía completa


Captured 2: The Definitive Gameplay & Full Walkthrough Guide

Captured 2, the psychological horror sequel developed by Puck Redflix, takes the simple "spot the difference" mechanic of its predecessor and transforms it into a complex survival horror experience. Set in the late 90s with a haunting VHS aesthetic, you play as Emily, a teenager lost in a shifting version of her own home.

This guide provides a comprehensive breakdown of the game’s mechanics, phases, and puzzle solutions to help you survive the loops.


Core Gameplay Mechanics

Unlike the first game, Captured 2 introduces active survival elements that require more than just observation.

  • The Camera: Your primary tool. Use it to scan and capture anomalies. You must correctly categorize each anomaly (Object, Lighting, Electronic, Water, or Deformed Room) to progress.

  • The Flashlight: Essential for navigation, but also a double-edged sword. Some entities are repelled by light, while others are drawn to it.

  • Sanity Meter: Staying in the darkness or witnessing disturbing anomalies drains your sanity. If it reaches zero, the apartment fully consumes you, resulting in a Game Over.

  • Inventory Management: You have limited slots for key items found during loops, which are necessary for solving the game's later puzzles.


Phase 1: The Observation Loops

The initial phase focuses on learning the "Normal" state of the apartment.

  1. Establishing the Baseline: Your first loop is always "Clean." Walk through every room—the Kitchen, Living Room, Small Bedroom, Master Bedroom, Office, and Bathroom—and memorize the placement of every item.

  2. Identifying Anomalies: From the second loop onward, anomalies will appear.

    • The Solution: When you spot a change, pull out your camera, center the anomaly in the frame, and scan it.

    • Common Anomaly Types:

      • Object: A missing chair or a new, misplaced item (like a tricycle in the hallway).

      • Lighting: A red glow in the bathroom or flickering lights in the kitchen.

      • Water: A running faucet or blood leaking from the ceiling.

      • Deformed Room: The most dangerous; the entire room layout changes (e.g., the Kitchen turning into a forest or a swimming pool).


Phase 2: Entity Survival

As you progress through the loops, Emily’s childhood toys manifest as deadly threats. You must adapt your movement based on which entity spawns.

Entity Solutions:

  • Walk-E: A tall, shadowed figure that wanders the halls.

    • The Solution: If you hear heavy footsteps, hide in a room and close the door. Do not shine your light directly at him for more than a second, or he will charge.

  • Ring-a-Ding: A possessed rotary phone/toy.

    • The Solution: If you hear a phone ringing, do not answer it unless you have a "Safe Code" found in the Office notes. If it begins to move, you must stay out of its line of sight by crouching behind furniture.

  • The Noir: Ghostly figures that appear behind doors.

    • The Solution: Never sprint through a doorway. If you see a flicker of a shadow behind a door, wait 5 seconds before entering.


Phase 3: The Mid-Game Puzzles

Around Loop 7, the game shifts from simple observation to environmental puzzles.

The Office Computer Puzzle

You will find a locked PC in the office requiring a 4-digit code.

  • The Solution: Look at the paintings in the Hallway. Each painting has a small number of figures (e.g., 3 people on a bike, 1 woman sitting). The order of the paintings from the entrance to the Master Bedroom provides the code (e.g., 3-1-4-2).

The "Don't Waste It" Achievement/Puzzle

In the Kitchen, you may find a photo of three children.

  • The Solution: To solve this "mini-puzzle," you must find three hidden circles throughout the apartment that correspond to the positions of the children's faces. Scanning these in order reveals a hidden key in the Kitchen sink.


Phase 4: The Final Descent & Walkthrough

To reach the end of the game, you must complete the final sequence of "The Red Loop."

  1. The Trigger: After documenting 13 anomalies, the apartment will turn a deep shade of red. The "Exit" door will be locked.

  2. The Fuse Box Puzzle: Go to the Laundry Room. You must find three fuses hidden in the "Deformed" versions of the Master Bedroom and the Office.

    • Fuse 1: Under the bed in the Master Bedroom.

    • Fuse 2: Inside the open fridge in the Kitchen.

    • Fuse 3: On the desk in the Office.

  3. Restoring Power: Place the fuses in the Hallway breaker box. This will power the electronic lock on the front door.

  4. The Final Chase: Once the door is powered, Walk-E will enter a state of constant pursuit. You cannot hide. You must navigate the hallway, dodging anomalies, and reach the front door.


Ending Solutions

The Standard Escape

  • How to get it: Restore power and exit through the front door normally.

  • Outcome: Emily escapes into a foggy street, but the sound of a camera shutter suggests she is still being watched.

The "Backrooms" Secret Ending

  • How to get it: During the "Kitchen Deformed Room" anomaly (where the kitchen becomes an infinite space), do not scan it. Instead, walk past the counters and look for a misaligned wall texture.

  • The Solution: Walk through the "glitched" wall. You will descend into a yellow-walled basement. Follow the humming sound until you find a lone camera on a tripod. Interact with it to trigger the secret cinematic.


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